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Harpoon 4.1
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Announcing a little something that will blow you away! The era of modern naval combat began on October 21, 1967 when Egyptian missile boats launched four Soviet made Styx surface-to-surface missiles and sank the Israeli destroyer Elath at a range of 13.5 nautical miles. The face of naval warfare changed forever! Harpoon 4, by Larry Bond and Chris Carlson handles all aspects of maritime combat: surface, sub-surface, and air. Harpoon 4 is a system of detailed but comprehensible rules covering the many facets of modern naval actions. Consistent rating systems and evaluations of the capabilities of modern naval vessels, aircraft, submarines, and helicopters make it possible to achieve realistic results when simulating known situations, by extension Harpoon 4 also achieves realistic results with hypothetical scenarios. Harpoon 4 can answer questions like: Are carriers
powerhouses or sitting ducks? But Harpoon 4 is more than a highly detailed simulation of modern naval tactics: it is a game which provides hours of enjoyment and recreation. Its treatment of modern naval warfare is the best available short of being on the bridge yourself. Extensive examples in the rules book actually take you through mini engagements that span less than a page of text. The set of die-cut counters included in the game, along with the Quickstart rules, make it possible to take this game home and play a scenario in an evening. For a few hours, lead ships going in harm's way. Harpoon 4 is $66.00 (complete sets are out of stock) The
Harpoon 4.1 boxed set consists of: For a complete (boxed) set of rules, data annex and counters we would like to invite you to our High Tide boxed game. Same basic rules but more content! Harpoon 4 won an Origins award for best historical game. |
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Clash of Arms Games 1804 Hoffmansville Rd. Sassamansville, PA. 19472 (610) 754-0100 |
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