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Brandywine & Germantown expands the Battles from the Age of Reason Series
into the American War of Independence. Both games are in the same box, using
a single scenario book, and most of the same counters (many American and British
units fought at both). The games adhere closely to the highly successful BAR
rules system. The major change lies in the halving of the strength point ratio
so that 1 pointequals 50 men, 25 horsemen, or 1 cannon, accommodating the
smaller battles and units of North America. This will, in turn, result in
a doubling of stacking limitations (map scale remains the same as the other
BAR games). There is a noted lack of cavalry in both battles. The counters
are in the same style as the other BAR games, but with some interesting variations
(e.g., rifle frocks). Brandywine (three maps) has 4 scenarios: Knyphausen's
attack at Chads Ford, Cornwallis' attack at Birmingham Meeting House (both
one mappers), Howe's historical plan (comprising both Knyphausen's and Cornwallis'
attacks), and an optional Howe plan. The latter scenario will allow the British
player to select alternative schemes of maneuver to attack the Americans.
Washington, in turn, has the ability to gain intelligence on the British movements
(both true and false information) and possibly readjust his force. Germantown
(two maps) has 2 scenarios. They vary based on whether or not the Americans
are required to seize the Chew House.
Brandywine/Germantown includes;
2nd Edition Standard Series Rules booklet
Exclusive Rule booklet containing Special Rules, Scenarios,
and Historical Commentary
Five 22x34" color, period-style maps
Over 400 full color Combat & Leader Counters, plus
black & white Markers
Charts and Tables
2 ten-sided Dice and cardstock Combat Resolution Card
Order Your Copy Now! $80.00 (see "Endangered")
Boxless versions: $70.00
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